Monday, March 23, 2009

XNA Lara now in version 3.5

Yes, that's right, another update for the XNA Lara program.

I will quote Dusan (the author):

- Now it should be possible to save high-resolution images even on low-end graphics cards (the program internally renders a mosaic of many 256x256 pixel image tiles and assembles them in standard RAM so the graphics card as such should not overloaded at any moment).

- The program no longer crashes when loading old scenes with Lara_Wetsuit model (rather than Lara_WetSuit), it's case insensitive now.

In case you need more information or want to see more pictures go to the official thread or to my forum's thread.

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