Yes, that's right, another update for the XNA Lara program.
I will quote Dusan (the author):
- Now it should be possible to save high-resolution images even on low-end graphics cards (the program internally renders a mosaic of many 256x256 pixel image tiles and assembles them in standard RAM so the graphics card as such should not overloaded at any moment).
- The program no longer crashes when loading old scenes with Lara_Wetsuit model (rather than Lara_WetSuit), it's case insensitive now.
In case you need more information or want to see more pictures go to the official thread or to my forum's thread.